A SLIME DRAWS NEAR…
Doppelgänger Rimu, priestess and sage.
Getting closer still…
Christian Nutt: Especially nowadays, you’re seeing people who have been playing the series since the original game, and now have their own kids. They’re sharing it with their kids. It’s part of the fabric of Japanese society. How does that affect the way you approach developing these games?
Yuji Hori: My objective is to make the games intuitive and accessible for anybody. I’m the kind of person who doesn’t read the manual before playing a game, so I want to make sure the game is simple, with clear controls — but you can still have complex action and enjoy the gameplay. I wanted to include humour in the games — so the player(s) can find themselves regularly laughing-out-loud.
And so for Dragon Quest IX we included the multiplayer mode. The reason behind it was because this is a classic series, and the people who played the early Dragon Quest titles now have the chance to play with their kids — so if they have multiplayer, a son and father can now play together:
"Oh Dad, come on, we’re going this way!"
Getting close to the end of the 2.1 storyline.
One of the NPCs who will trade your caught fish for fishing coins. And those coins for prizes. Cute hat she is wearing.